Besides being a new term that not many individuals are aware of. Gamifications is:
“the process of using game mechanics and game thinking in non-gaming contexts to engage users and to solve problems. Gamification leverages game design, loyalty program design and behavioral economics to create the optimal context for behavior change and successful outcomes.”
Gamification was first “coined” in 2008. It has been widely used in businesses around the world today. It increases the ability of users to solve problems and obtain the most out of their employees by using a rewards system-such as point- of some kind. If designed correctly, gamification has proven to be a successful tool used to increase motivation, develop skills, teach, and much more. It is a technique that makes an unappealing chore seem fun.
Do you have a Winn-Dixie Card? If so, you are a participant of gamification.